/*
  Asynchronous WebServer library for Espressif MCUs

  Copyright (c) 2016 Hristo Gochkov. All rights reserved.
  This file is part of the esp8266 core for Arduino environment.

  This library is free software; you can redistribute it and/or
  modify it under the terms of the GNU Lesser General Public
  License as published by the Free Software Foundation; either
  version 2.1 of the License, or (at your option) any later version.

  This library is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  Lesser General Public License for more details.

  You should have received a copy of the GNU Lesser General Public
  License along with this library; if not, write to the Free Software
  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
*/
#ifndef ASYNCWEBSOCKET_H_
#define ASYNCWEBSOCKET_H_

#include <Arduino.h>
#ifdef ESP32
#include <AsyncTCP.h>
#define WS_MAX_QUEUED_MESSAGES 32
#else
#include <ESPAsyncTCP.h>
#define WS_MAX_QUEUED_MESSAGES 8
#endif
#include <ESPAsyncWebServer.h>

#include "AsyncWebSynchronization.h"

#ifdef ESP8266
#include <Hash.h>
#ifdef CRYPTO_HASH_h // include Hash.h from espressif framework if the first include was from the crypto library
#include <../src/Hash.h>
#endif
#endif

#ifdef ESP32
#define DEFAULT_MAX_WS_CLIENTS 8
#else
#define DEFAULT_MAX_WS_CLIENTS 4
#endif

class AsyncWebSocket;
class AsyncWebSocketResponse;
class AsyncWebSocketClient;
class AsyncWebSocketControl;

typedef struct {
    /** Message type as defined by enum AwsFrameType.
     * Note: Applications will only see WS_TEXT and WS_BINARY.
     * All other types are handled by the library. */
    uint8_t message_opcode;
    /** Frame number of a fragmented message. */
    uint32_t num;
    /** Is this the last frame in a fragmented message ?*/
    uint8_t final;
    /** Is this frame masked? */
    uint8_t masked;
    /** Message type as defined by enum AwsFrameType.
     * This value is the same as message_opcode for non-fragmented
     * messages, but may also be WS_CONTINUATION in a fragmented message. */
    uint8_t opcode;
    /** Length of the current frame.
     * This equals the total length of the message if num == 0 && final == true */
    uint64_t len;
    /** Mask key */
    uint8_t mask[4];
    /** Offset of the data inside the current frame. */
    uint64_t index;
} AwsFrameInfo;

typedef enum { WS_DISCONNECTED, WS_CONNECTED, WS_DISCONNECTING } AwsClientStatus;
typedef enum { WS_CONTINUATION, WS_TEXT, WS_BINARY, WS_DISCONNECT = 0x08, WS_PING, WS_PONG } AwsFrameType;
typedef enum { WS_MSG_SENDING, WS_MSG_SENT, WS_MSG_ERROR } AwsMessageStatus;
typedef enum { WS_EVT_CONNECT, WS_EVT_DISCONNECT, WS_EVT_PONG, WS_EVT_ERROR, WS_EVT_DATA } AwsEventType;

class AsyncWebSocketMessageBuffer {
  private:
    uint8_t * _data;
    size_t _len;
    bool _lock; 
    uint32_t _count;  

  public:
    AsyncWebSocketMessageBuffer();
    AsyncWebSocketMessageBuffer(size_t size);
    AsyncWebSocketMessageBuffer(uint8_t * data, size_t size); 
    AsyncWebSocketMessageBuffer(const AsyncWebSocketMessageBuffer &); 
    AsyncWebSocketMessageBuffer(AsyncWebSocketMessageBuffer &&); 
    ~AsyncWebSocketMessageBuffer(); 
    void operator ++(int i) { (void)i; _count++; }
    void operator --(int i) { (void)i; if (_count > 0) { _count--; } ;  }
    bool reserve(size_t size);
    void lock() { _lock = true; }
    void unlock() { _lock = false; }
    uint8_t * get() { return _data; }
    size_t length() { return _len; }
    uint32_t count() { return _count; }
    bool canDelete() { return (!_count && !_lock); } 

    friend AsyncWebSocket; 

};

class AsyncWebSocketMessage {
  protected:
    uint8_t _opcode;
    bool _mask;
    AwsMessageStatus _status;
  public:
    AsyncWebSocketMessage():_opcode(WS_TEXT),_mask(false),_status(WS_MSG_ERROR){}
    virtual ~AsyncWebSocketMessage(){}
    virtual void ack(size_t len __attribute__((unused)), uint32_t time __attribute__((unused))){}
    virtual size_t send(AsyncClient *client __attribute__((unused))){ return 0; }
    virtual bool finished(){ return _status != WS_MSG_SENDING; }
    virtual bool betweenFrames() const { return false; }
};

class AsyncWebSocketBasicMessage: public AsyncWebSocketMessage {
  private:
    size_t _len;
    size_t _sent;
    size_t _ack;
    size_t _acked;
    uint8_t * _data;
public:
    AsyncWebSocketBasicMessage(const char * data, size_t len, uint8_t opcode=WS_TEXT, bool mask=false);
    AsyncWebSocketBasicMessage(uint8_t opcode=WS_TEXT, bool mask=false);
    virtual ~AsyncWebSocketBasicMessage() override;
    virtual bool betweenFrames() const override { return _acked == _ack; }
    virtual void ack(size_t len, uint32_t time) override ;
    virtual size_t send(AsyncClient *client) override ;
};

class AsyncWebSocketMultiMessage: public AsyncWebSocketMessage {
  private:
    uint8_t * _data;
    size_t _len;
    size_t _sent;
    size_t _ack;
    size_t _acked;
    AsyncWebSocketMessageBuffer * _WSbuffer; 
public:
    AsyncWebSocketMultiMessage(AsyncWebSocketMessageBuffer * buffer, uint8_t opcode=WS_TEXT, bool mask=false); 
    virtual ~AsyncWebSocketMultiMessage() override;
    virtual bool betweenFrames() const override { return _acked == _ack; }
    virtual void ack(size_t len, uint32_t time) override ;
    virtual size_t send(AsyncClient *client) override ;
};

class AsyncWebSocketClient {
  private:
    AsyncClient *_client;
    AsyncWebSocket *_server;
    uint32_t _clientId;
    AwsClientStatus _status;

    LinkedList<AsyncWebSocketControl *> _controlQueue;
    LinkedList<AsyncWebSocketMessage *> _messageQueue;

    uint8_t _pstate;
    AwsFrameInfo _pinfo;

    uint32_t _lastMessageTime;
    uint32_t _keepAlivePeriod;

    void _queueMessage(AsyncWebSocketMessage *dataMessage);
    void _queueControl(AsyncWebSocketControl *controlMessage);
    void _runQueue();

  public:
    void *_tempObject;

    AsyncWebSocketClient(AsyncWebServerRequest *request, AsyncWebSocket *server);
    ~AsyncWebSocketClient();

    //client id increments for the given server
    uint32_t id(){ return _clientId; }
    AwsClientStatus status(){ return _status; }
    AsyncClient* client(){ return _client; }
    AsyncWebSocket *server(){ return _server; }
    AwsFrameInfo const &pinfo() const { return _pinfo; }

    IPAddress remoteIP();
    uint16_t  remotePort();

    //control frames
    void close(uint16_t code=0, const char * message=NULL);
    void ping(uint8_t *data=NULL, size_t len=0);

    //set auto-ping period in seconds. disabled if zero (default)
    void keepAlivePeriod(uint16_t seconds){
      _keepAlivePeriod = seconds * 1000;
    }
    uint16_t keepAlivePeriod(){
      return (uint16_t)(_keepAlivePeriod / 1000);
    }

    //data packets
    void message(AsyncWebSocketMessage *message){ _queueMessage(message); }
    bool queueIsFull();

    size_t printf(const char *format, ...)  __attribute__ ((format (printf, 2, 3)));
#ifndef ESP32
    size_t printf_P(PGM_P formatP, ...)  __attribute__ ((format (printf, 2, 3)));
#endif
    void text(const char * message, size_t len);
    void text(const char * message);
    void text(uint8_t * message, size_t len);
    void text(char * message);
    void text(const String &message);
    void text(const __FlashStringHelper *data);
    void text(AsyncWebSocketMessageBuffer *buffer); 

    void binary(const char * message, size_t len);
    void binary(const char * message);
    void binary(uint8_t * message, size_t len);
    void binary(char * message);
    void binary(const String &message);
    void binary(const __FlashStringHelper *data, size_t len);
    void binary(AsyncWebSocketMessageBuffer *buffer); 

    bool canSend() { return _messageQueue.length() < WS_MAX_QUEUED_MESSAGES; }

    //system callbacks (do not call)
    void _onAck(size_t len, uint32_t time);
    void _onError(int8_t);
    void _onPoll();
    void _onTimeout(uint32_t time);
    void _onDisconnect();
    void _onData(void *pbuf, size_t plen);
};

typedef std::function<void(AsyncWebSocket * server, AsyncWebSocketClient * client, AwsEventType type, void * arg, uint8_t *data, size_t len)> AwsEventHandler;

//WebServer Handler implementation that plays the role of a socket server
class AsyncWebSocket: public AsyncWebHandler {
  public:
    typedef LinkedList<AsyncWebSocketClient *> AsyncWebSocketClientLinkedList;
  private:
    String _url;
    AsyncWebSocketClientLinkedList _clients;
    uint32_t _cNextId;
    AwsEventHandler _eventHandler;
    bool _enabled;
    AsyncWebLock _lock;

  public:
    AsyncWebSocket(const String& url);
    ~AsyncWebSocket();
    const char * url() const { return _url.c_str(); }
    void enable(bool e){ _enabled = e; }
    bool enabled() const { return _enabled; }
    bool availableForWriteAll();
    bool availableForWrite(uint32_t id);

    size_t count() const;
    AsyncWebSocketClient * client(uint32_t id);
    bool hasClient(uint32_t id){ return client(id) != NULL; }

    void close(uint32_t id, uint16_t code=0, const char * message=NULL);
    void closeAll(uint16_t code=0, const char * message=NULL);
    void cleanupClients(uint16_t maxClients = DEFAULT_MAX_WS_CLIENTS);

    void ping(uint32_t id, uint8_t *data=NULL, size_t len=0);
    void pingAll(uint8_t *data=NULL, size_t len=0); //  done

    void text(uint32_t id, const char * message, size_t len);
    void text(uint32_t id, const char * message);
    void text(uint32_t id, uint8_t * message, size_t len);
    void text(uint32_t id, char * message);
    void text(uint32_t id, const String &message);
    void text(uint32_t id, const __FlashStringHelper *message);

    void textAll(const char * message, size_t len);
    void textAll(const char * message);
    void textAll(uint8_t * message, size_t len);
    void textAll(char * message);
    void textAll(const String &message);
    void textAll(const __FlashStringHelper *message); //  need to convert
    void textAll(AsyncWebSocketMessageBuffer * buffer); 

    void binary(uint32_t id, const char * message, size_t len);
    void binary(uint32_t id, const char * message);
    void binary(uint32_t id, uint8_t * message, size_t len);
    void binary(uint32_t id, char * message);
    void binary(uint32_t id, const String &message);
    void binary(uint32_t id, const __FlashStringHelper *message, size_t len);

    void binaryAll(const char * message, size_t len);
    void binaryAll(const char * message);
    void binaryAll(uint8_t * message, size_t len);
    void binaryAll(char * message);
    void binaryAll(const String &message);
    void binaryAll(const __FlashStringHelper *message, size_t len);
    void binaryAll(AsyncWebSocketMessageBuffer * buffer); 

    void message(uint32_t id, AsyncWebSocketMessage *message);
    void messageAll(AsyncWebSocketMultiMessage *message);

    size_t printf(uint32_t id, const char *format, ...)  __attribute__ ((format (printf, 3, 4)));
    size_t printfAll(const char *format, ...)  __attribute__ ((format (printf, 2, 3)));
#ifndef ESP32
    size_t printf_P(uint32_t id, PGM_P formatP, ...)  __attribute__ ((format (printf, 3, 4)));
#endif
    size_t printfAll_P(PGM_P formatP, ...)  __attribute__ ((format (printf, 2, 3)));

    //event listener
    void onEvent(AwsEventHandler handler){
      _eventHandler = handler;
    }

    //system callbacks (do not call)
    uint32_t _getNextId(){ return _cNextId++; }
    void _addClient(AsyncWebSocketClient * client);
    void _handleDisconnect(AsyncWebSocketClient * client);
    void _handleEvent(AsyncWebSocketClient * client, AwsEventType type, void * arg, uint8_t *data, size_t len);
    virtual bool canHandle(AsyncWebServerRequest *request) override final;
    virtual void handleRequest(AsyncWebServerRequest *request) override final;


    //  messagebuffer functions/objects. 
    AsyncWebSocketMessageBuffer * makeBuffer(size_t size = 0); 
    AsyncWebSocketMessageBuffer * makeBuffer(uint8_t * data, size_t size); 
    LinkedList<AsyncWebSocketMessageBuffer *> _buffers;
    void _cleanBuffers(); 

    AsyncWebSocketClientLinkedList getClients() const;
};

//WebServer response to authenticate the socket and detach the tcp client from the web server request
class AsyncWebSocketResponse: public AsyncWebServerResponse {
  private:
    String _content;
    AsyncWebSocket *_server;
  public:
    AsyncWebSocketResponse(const String& key, AsyncWebSocket *server);
    void _respond(AsyncWebServerRequest *request);
    size_t _ack(AsyncWebServerRequest *request, size_t len, uint32_t time);
    bool _sourceValid() const { return true; }
};


#endif /* ASYNCWEBSOCKET_H_ */
